Hamster Kombat is a Telegram game that expands with HamsterVerse and Layer-2 blockchain

Hamster Kombat is a Telegram-based platform for tap-to earn gaming. It has just unveiled Hamster Network – its Layer-2 Blockchain built on The Open Network.
This marks an important step in improving scalability, and reducing Web3 games and decentralized apps (dApps) cost.
Hamster Network
Hamster Network, the first Layer-2 gaming solution on TON, is now available. The blockhain is designed to handle large transaction volumes at minimal cost, giving developers an efficient way to create and scale blockchain-based gaming.
Layer-2 networks use the TON Virtual Machine, and smart contracts that are compatible with TON. This allows developers to migrate dApps without any issues while ensuring that all proofs-of-records are kept on TON Layer-1 (L1) in order to maintain security and decentralization.
Hamster Network includes a native exchange, a bridge to transfer assets, and a native cryptocurrency wallet. The team confirmed multiple developers have already begun working on projects in the network.
Hamster Kombat also has introduced blockchain testing quests and bounties rewards to encourage the community’s participation in improving the network.
The team credited TON’s infrastructure for making the Layer-2 launch possible and acknowledged Telegram’s role in boosting global crypto adoption. According to the platform, Telegram’ss mini-apps integrate Web3 technology into nearly one billion devices worldwide.
HamsterVerse
Hamster Network was just one of many updates that the Telegram game introduced. Earlier this month, the developers introduced HamsterVerse — a broader ecosystem of interconnected games.
According to the project, all apps and dApps within HamsterVerse will use the HMSTR token. This integration should provide additional rewards to users, while expanding gaming ecosystem.
Available information on the project’s website shows that the first games in the ecosystem include Hamster Kombat: GameDev Hero, Hamster Fight Club, and Hamster King. These games extend the tap-to earn model by adding team-building and gaming mechanics.
Hamster Kombat was a viral phenomenon last year, reaching a peak player count of more than 300 million. However, engagement on the platform has since declined after the game’s token launch, with monthly active users reportedly dropping to less than 20 million.